1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296
| #include<stdio.h> #include<stdlib.h> #include<Windows.h> #include<conio.h> #include<time.h> #include "public-fun.h"
#define MAXX 10000 #define MAXY 10000
void InitMap(); void PrintMap(); void StartMsg(); void GetSet(); void SetRandNum(); void SetSnakeNum(); void EatFood(); void StartGame(); void SetMoveNum(); void JudgeEnd(); void StartView();
int speed = 10; int mapArr[MAXX][MAXY]; int inputX = 50, inputY = 20; int randX = -1, randY = -1; int foodFlag = 0; int sx = 1, sy = 1; int l = 0; int *body[MAXX * MAXY]; char input = '6'; int overFlag = 1; int moveX = 1, moveY = 1; int moveFlag = 0;
void GetSet() { printf("\n"); printf("请输入游戏空间的宽度:\n(Please enter the width of game space:)\n"); scanf_s("%d", &inputX); printf("\n"); printf("请输入游戏空间的高度:\n(Please enter the height of game space:)\n"); scanf_s("%d", &inputY); printf("\n"); printf("请输入游戏速度(1 到 n,1 最慢):\nPlease enter the speed of snake moving:(1 is slowest)\n"); scanf_s("%d", &speed); }
void InitMap() { int x, y; for (y = 0; y < inputY; y++) { for (x = 0; x < inputX; x++)
{ if ((x == 0) || (x == inputX - 1) || (y == 0) || (y == inputY - 1)) { mapArr[x][y] = 1; } else { mapArr[x][y] = 0; } } } }
void PrintMap() { int x, y; for (y = 0; y < inputY; y++) { for (x = 0; x < inputX; x++) { switch (mapArr[x][y]) { case 0: printf(" "); break; case 1: printf("+"); break; case 2: printf("*"); break; case 3: printf("@"); } } printf("\n"); } }
void StartMsg() { printf ("'2(top)', '8(down)', '4(left)', 6(right)' 或 \n'w(top)', 'a(left)', 's(down)', 'd(right)'\n控制方向(control the direction)\n"); }
void SetRandNum() { srand(time(0)); while ((mapArr[randX + 1][randY + 1] != 0) && (foodFlag == 0)) { randX = rand() % (inputX - 2), randY = rand() % (inputY - 2); } mapArr[randX + 1][randY + 1] = 3; foodFlag = 1; }
void SetSnakeNum() { if (_kbhit()) { int a = _getch(); switch (input) { case '2': case 'w': if (a == '4' || a == '6' || a == 'a' || a == 'd' || a == '2' || a == 'w') input = a; break; case '8': case 's': if (a == '4' || a == '6' || a == 'a' || a == 'd' || a == '8' || a == 's') input = a; break; case '4': case 'a': if (a == '2' || a == '8' || a == 'w' || a == 's' || a == '4' || a == 'a') input = a; break; case '6': case 'd': if (a == '2' || a == '8' || a == 'w' || a == 's' || a == '6' || a == 'd') input = a; break; } } switch (input) { case '2': case 'w': sy--; break; case '8': case 's': sy++; break; case '4': case 'a': sx--; break; case '6': case 'd': sx++; break; } int i; for (i = l; i != 0; i--) { body[i] = body[i - 1]; *body[i] = 2; } body[0] = &mapArr[sx][sy]; if ((*body[0] == 1) || (*body[0] == 2)) { overFlag = 0; } *body[0] = 2; }
void EatFood() { if (*body[0] == 3) { l++; foodFlag = 0; } }
void StartGame() { sx = 1; sy = 1; l = 0; input = '6'; int j; for (j = 0; j < l; j++) { body[j] = &mapArr[sx - j][sy]; } while (overFlag) { InitMap(); SetSnakeNum(); SetRandNum(); EatFood(); PrintMap(); StartMsg(); Sleep(1000/speed); system("cls"); } }
void SetMoveNum() { if ((moveY == 1 + moveFlag) && (moveX < inputX - 2 - moveFlag)) { mapArr[moveX][moveY] = 2; moveX++; } else if ((moveX == inputX - 2 - moveFlag) && (moveY < inputY - 2 - moveFlag)) { mapArr[moveX][moveY] = 2; moveY++; } else if ((moveY == inputY - 2 - moveFlag) && (moveX > 1 + moveFlag)) { mapArr[moveX][moveY] = 2; moveX--; } else if ((moveX == 1 + moveFlag) && (moveY > 1 + moveFlag)) { mapArr[moveX][moveY] = 2; moveY--; if (moveY == 2 + moveFlag) { moveFlag++; } } }
void JudgeEnd() { int i, j; int tmp = 1; for (j = 0; j < inputY; j++) { for (i = 0; i < inputX; i++) { if (mapArr[i][j] == 0) goto out; } } moveX = 1, moveY = 1; InitMap(); moveFlag = 0; out:; }
void StartView() { moveX = 1, moveY = 1, moveFlag = 0; int startFlag = 1; InitMap(); while (startFlag) { SetMoveNum(); PrintMap(); printf("按任意键开始游戏:\n(Press any key to start game: )\n"); Sleep(10); system("cls"); JudgeEnd(); if (_kbhit()) { int c = _getch(); if ((c != '2') && (c != 'w') && (c != '8') && (c != 's') && (c != '4') && (c != 'a') && (c != '6') && (c != 'd')) startFlag = 0; } } }
int main() { while (1) { printf("是否修改设置(修改输入“y”,否则按任意键):\nEdit the game setting or not ? (Press 'y' to edit, or press another key to go on:)\n"); if (_getch() == 'y') { GetSet(); } StartView(); StartGame(); printf("Game Over !!!\n游戏结束,按任意键继续:\n(Press any key to restart: )\n"); _getch(); overFlag = 1; system("cls"); } }
|